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Pendragon

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Pendragon last won the day on September 2 2023

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  1. I had a great time playing on this server, my review of RMS reflects that as well ^_^ I have a few IRL things to take care of these days. I feel that my ability to focus on an MMO has become limited. I had a ton of fun with all of you though, and I wish you all the best!
  2. That list looks great to me, My suggestions would be as follows: Assuming that the Level_4_Weapons_(Type_2) quest is active on the server, would it be possible to reward material components for their crafting? Many of these Ores drop from mobs that only appear once or twice on a map per hour and being able to get them via other means would be great ^_^ My other suggestion, if they are not already active upon the BGs is allowing for the buying of the Valor Gear sets
  3. Geographer (Level 51 - 70) [Monster Level 56] Experience: 135750 base, 100000 job Location: ein_fild04 337 229 I went to this location and the NPC wasn't there ~_~ Oh, also the Dancing Dragon kill quest isn't listed within this guide either.
  4. It seem that both the EA and PH channels are still active even though they are turned off in my settings ~_~ Hope this helps!
  5. Now that this headgear is in-game and players have started to collect the blank card drops, a few members of my guild have been looking for the Kafra turinin NPC; however, she doesn't seem to be at the location which is suggested by the item drop. I know that this was a rather old event which took place back in 2009. But I was wondering if it would be possible to allow players to turn in these Blank Cards for the rewards the NPC at the Kafra HQ formerly gave out? Hope you all have a great day! -Qrow
  6. Thanks for considering it at least xD I'm happy to have been able to share it with all of you! and I was just as shocked when I first discovered this was all official Chelly. 😅 Have a great day
  7. Hello there ^_^ It seems that the EA channel is still active even when I turn those settings off. Is there any way to fix this without having to manually @channel leave every time I change characters? I wish you all the best and thank you for your hard work ~ Qrow
  8. Good day, I was hoping that you might allow for these two commands @disabledamage and @showsp to be implemented within this server. Many times when grouping up with more than a handful of players we find ourselves overwhelmed by just the sheer numbers flying around, particles, and skills lighting up the screen, blocking our ability to react to the monster's skills. These implementations would allow players to see only their own contributions to the battle. This system has been coded into the game's PvP for WoE, but to a larger extent. In WoE, all damage is hidden from view so that the players can see their actions and react accordingly. I would LOVE for this to be added to our day-to-day system. I hope that you have an amazing day and wish you all the best!
  9. Would it be possible to implement the Skill Balance Update into this server? Though it is true that these updates happened within the Renewal timeline of the official servers, none of these changes progress into the 3rd - 4th classes and are merely reworks to the core mechanics. Many skills within the base game have flaws within them, so much so that the official game thought it prudent to make the correction. I do hope that you will consider these changes. All the best and happy gaming ^_^ First Classes Acolyte Blessing Hit increased by 2 per Skill Level Increase Agility Attack speed increased per Skill Level Delay after attack reduced by 1% Angelus Max HP increased by 50 per Skill Level Holy Light Fixed casting time and variable casting time reduced by 50% Mage Fire Bolt/ Cold Bolt/ Lightning Bolt Fixed casting time increased to 1.2 seconds (previously 0.88 seconds) starting at Level 10 Variable casting time reduced to 3.2 seconds (previously 3.52 seconds) starting at Level 10 Delay after Skill heavily reduced Thunderstorm Fixed casting time reduced to 1.5 seconds (previously 1.6 seconds) starting at Level 10. Variable casting time reduced to 4.5 seconds (previously 6.4 seconds) starting at Level 10. Fire Ball Fixed casting time and variable casting time at Levels 1-5 is changed to match that of Level 6-10 (0.2/0.8 seconds, respectively) Delay after Skill reduced to 0.7 seconds at every Skill Level Soul Strike Delay after Skill is 1.4 seconds on every Skill Level (reduced from 2.5 seconds to 1.4 seconds at Level 10). Frost Diver Delay after Skill reduced to 0.5 seconds (previously 1.5 seconds) Merchant Crazy Uproar Skill now grants STR +4 and ATK +30 to the caster and nearby party members Fixed casting time increased by 0.5 seconds Variable casting time increased by 1 second Cooldown increased by 30 seconds Swordsman Magnum Break Delay after Skill reduced from 2 seconds to 0.5 seconds Cooldown increased by 2 seconds Back to Top Second classes Alchemist Bomb Chance to destroy target's weapon increased Changes damage type from special melee physical damage to normal melee physical damage Damage formula changed Additional damage increases based on Potion Research Skill Level Acid Terror Chance to destroy target's armor increased Changes damage type from special long ranged physical damage to normal long ranged physical damage Damage formula changed. New damage formula: (200 x Skill Level)%ATK Additional damage increases based on Potion Research Skill Level Assassin Sonic Blow Attack motion removed Skill now deals 50% more damage against target who has HP lower than 50%. New damage formula: (200 + (100 x Skill Level))%ATK Cooldown increased by 1 second Venom Splasher Cooldown reduced to 10 seconds (previously 12 seconds). No longer consumes Red Gemstone Damage increased. New damage formula :(400 + (100 x Skill Level))%ATK Bard & Dancer Melody Strike/Slinging Arrow Variable casting time reduced from to 0.5 second (previously 1.5 second) Delay after Skill increased by 0.3 second Increases damage. New damage formula: (110 + (40 x Skill Level))%ATK x 2 hits Music Lessons Delay after attack reduced by 1%) Increases % MaxSP by 1% per Skill Level No longer gives bonus to song skills Dance Lessons Increases CRIT by 1 and increases %MaxSP by 1% per Skill Level No longer gives bonus to song skills Unbarring Octave/Dazzler Cooldown increased by 4 seconds Delay after Skill reduced from to 0.3 second (previously 4 seconds) Amp SP consumption of song skills reduced by 20% Delay after Skill increased by 0.3 second Cooldown increased by 300 seconds Encore Delay after Skill increased by 0.3 second Cooldown increased by 60 seconds Unchained Serenade Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula: (100 + (10 x Skill Level))%MATK Increases damage based on user's job Level Can be used in PVP environment maps only Magic Strings Variable casting time reduced by (2 x Skill Level)% Delay after Skill reduced by (3 x Skill Level)% Impressive Riff Increases attack speed of the user and nearby party members within 31x31 cells around the user Delay after attack reduced by 1% on Level 1 Delay after attack reduced by (1 + (2 x Skill Level))%) on Level 2-9 Delay after attack reduced by 20% on Level 10 Song of Lutie Increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user Increases MaxHP by (9 + (Skill Level))% on Level 1-9 Increases MaxHP by 20% on Level 10 Increases incoming recovery rate by (2 x Skill Level)% Perfect Tablature Increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user Flee increases by +(18 + (2 x Skill Level)) on Levels 1-9 Flee increases by +40 on Level 10 Perfect Dodge increases by +1 on Levels 1-2 Perfect Dodge increases by +2 on Levels 3-4 Perfect Dodge increases by +3 on Levels 5-6 Perfect Dodge increases by +4 on Levels 7-8 Perfect Dodge increases by +5 on Levels 9-10 Hip Shaker Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining: (10 + (2 x Skill Level))%. Success chance: (20 + (5 x Skill Level))% Can be used in PVP environment maps only Slow Grace Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction: (3 x Skill Level)%. Movement speed reduction: (2 x Skill Level)% The potency of Skill depends on user's AGI and DEX Can be used in PVP environment maps only Gypsy's Kiss Increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user Increases MaxSP by (9 + (Skill Level))% on Levels 1-9 Increases MaxSP by 20% on Level 10 Reduces SP consumption of Skill by (5 + (1 x Skill Level))% Lady Luck Increases CRIT and % of critical damage of the user and nearby party members within 31x31 cells around the user Increases critical damage by (2 x Skill Level)% Focus Ballet Increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + 4 x Skill Level Mental Sensing Increases experience gained from killing monsters for the user and nearby party members within 31x31 cells around the user. Experience gained: (10 + (10 x Skill Level))% Harmonic Lick Grants a random buff to the user and nearby party members within 31x31 cells around the user, one of the following: Delay after attack reduced by 20% ATK +20% MATK +20% MaxHP +30% MaxSP +30% All Stats +15 HIT +50 Flee +50 Reduces SP consumption of skills by 30% Increases HP recovery by 100% Increases SP recovery by 100% Acoustic Rhythm Grants damage reduction against Earth, Water, Fire and Wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance: (3 x Skill Level)%. Status resistance: (5 x Skill Level)% Power Chord Grants the user and nearby party members within 31x31 cells around the user the ability to cast spells without consuming Gemstones Down Tempo All enemies defense within 9x9 cells around the user are reduced to 0 Can be used in PVP environment maps only Classical Pluck Inflicts confusion effect and curses all players (except user) within 9x9 cells around the user to be unable to use skill Can be used in PVP environment maps only Lullaby Puts all enemies within 9x9 cells around the user to sleep Battle Theme Increases ATK and DEF of the user and nearby party members within 31x31 cells around the user. ATK +(15 + (5 x Skill Level)). DEF +(15 x Skill Level) Blacksmith Adrenaline Rush Delay after attack reduced by 10%). Hit per Skill Level increased Hit + (5 + (3 x Skill Level)) Power Thrust Weapon destruction chance is removed Increases bonus damage on party members. 5% (Level 1-2), 10% (Level 3-4), 15% (Level 5) Crusader Grand Cross Fixed casting time reduced from to 0.5 second (previously 1.5 second) Variable casting time reduced from to 1 second (previously 1.5 second) Delay after Skill reduced from to 0.5 second (previously 1.5 second) Cooldown increased by 1 second Self damage removed (HP cost on casting remains) Shield Boomerang New damage formula: (80 x Skill Level)%ATK Spear Quicken Delay after attack reduced by 10% Hunter Land Mine Fixed casting time reduced to 0.3 second (previously 1 second) Variable casting time increased by 0.5 second Claymore Trap Fixed casting time reduced to 0.3 second (previously 1 second) Variable casting time increased by 0.5 second Blast Mine Fixed casting time reduced from to 0.3 second (previously 1 second) Variable casting time increased by 0.5 second Blitz Beat Changed damage formula to increase based on player's AGI and DEX stats Auto Blitz Beat no longer splits damage among multiple targets Knight Bowling Bash Deals 2 hits of damage to enemies within a 5x5 cell space and knocks them back When a two-handed sword is equipped, the number of hits change based on number of targets: - 1 target : 2 hits - 2-3 targets : 3 hits - targets or higher : 4 hits Delay after Skill reduced Cooldown increased by 1 second Brandish Spear Changed damage type to long-ranged physical damage Damage formula changed: damage is increased depends on player's STR stat. New damage formula: (400 + (100 x Skill Level))%ATK Casting delay reduced. Delay after Skill increased by 0.5 seconds Cooldown increased by 1 second SP consumption to increased to 24. Two-hand Quicken Delay after attack reduced by 10%). CRIT and Hit per Skill Level increased, CRIT + (2 + Skill Level) and Hit + (2 x Skill Level) Charge Attack Fixed casting time and variable casting time both removed Cooldown increased by 0.5 seconds Monk Knuckle and Fist Weapon Damage Knuckle and Fist weapons for Monks now do 100% Damage against Small and Medium targets, and 75% Damage against Large targets Raging Trifecta Blow Trigger chance is 30% on every Skill Level Raging Quadruple Blow This Skill can only be used immediately after Raging Trifecta Blow or during Level 4 Root status and can be followed up with Raging Thrust. When used as a knuckle weapon, it hits the enemy 6 times with double damage Reduces SP consumption Guillotine Fist When used in combo, the Skill can be used when 1 Spirit Sphere or more remains Increases damage by 100% when 6 Spirit Spheres or more remains SP recovery penalty reduced from to 3 seconds (previously 10 seconds) Root Effect now lasts 10 seconds Effect duration is reduced to 2 seconds when used on Boss Monsters Occult Impaction Slightly increases damage When used on target that user caught with Root, Skill deals 50% more damage Throw Spirit Sphere Consumes 1 Spirit Sphere regardless of Skill Level Slightly increases damage. New damage formula: (600 + (200 x Skill Level))%ATK When used on target that user caught with Root, Skill deals 50% more damage Spiritual Sphere Absorption Fixed casting time reduced from to 0.5 second (previously 1 second) Removes variable casting time Priest Magnus Exorcismus Fixed casting time reduced to 1 second (previously 3 seconds) Variable casting time reduced to 4 seconds (previously 12 seconds) Delay after Skill reduced to 1 second (previously 1.5 seconds) Cooldown increased by 6 seconds Changes to deal damage to all race enemies Deals 130% MATK per hit (previously 100%MATK) to Demon/Undead races and Shadow/Undead property enemies Mace Mastery Increases CRIT per Skill Level, CRIT + (Skill Level) Suffragium Changes Skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x Skill Level))% Adds 0.5 seconds fixed casting time Adds 1 second variable casting time Delay after Skill reduced from 2 seconds to 1 second Adds 30 seconds cooldown Imposito Manus Changes Skill mechanism: increases ATK and MATK to the user and nearby party members for 120 seconds. ATK and MATK bonus: (5 x Skill Level) Fixed casting time increased by 0.5 seconds Variable casting time increased by 1 second Delay after Skill reduced to 1 second (previously 3 seconds) Cooldown increased by 30 seconds Rogue Sightless Mind SP consumption reduced to 15 Increases damage. New damage formula: (50 + (150 x Skill Level))%ATK When Sightless Mind hits target, target will take more damage from all sources by 30% for 10 seconds (15% on boss monsters) Back Stab Automatically moves player to target's back to attack. Can't be used while Hiding Damage occurs twice when using Daggers Skill accuracy increases based on Skill Level Cooldown increased by 0.5 second Intimidate Delay after attack reduced by 1% per Skill Level Sage Deluge/Whirlwind/Volcano Catalyst changed from to Blue Gemstone (previously Yellow Gemstone) Volcano increases both ATK and MATK Endow Tsunami/Endow Tornado/Endow Quake/Endow Blaze Fixed casting time reduced from to 1 second (previously 3 seconds) Variable casting time increased by 1 second Catalyst changed to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point Elemental magic damage increased by 1% per Skill Level Skill failure removed Duration of Level 1-4 changed Hindsight Spells triggered by Hindsight will be based on Hindsight's Skill Level as indicated below: Hindsight Level 1-3: Fire Bolt/ Cold Bolt/ Lightning Bolt Hindsight Level 4-6: Soul Strike/ Fire Ball Hindsight Level 7-9: Earth Spike/ Frost Diver Hindsight Level 10: Earth Spike/ Frost Diver Spells will be triggered at half of Hindsight's Skill Level, unless the Skill Level of the triggered spell is less than half of Hindsight's Skill Level (example: If Hindsight is Level 8 and Fire Bolt is Level 6, Fire Bolt as cast by Hindsight will be Level 4) If the triggered spell Level is less than half of Hindsight's Skill Level, the actual Skill Level will be cast (example: If Hindsight is Level 8 and Fire Bolt is Level 2, Fire Bolt as cast by Hindsight will be Level 2) The odds of casting a certain Skill is double the Skill Level Wizard Lord of Vermilion Fixed casting time reduced to 1.5 seconds (previously 1.68 seconds)starting at Level 10 Variable casting time reduced to 4.5 seconds (previously 6.72 seconds) starting at Level 10 Delay after Skill reduced to 1 second (previously 5 seconds) Cooldown increased by 5 seconds Damage display changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack Damage increased slightly. New damage formula: (400 + (100 x Skill Level))%MATK Meteor Storm Fixed casting time reduced to 1.5 seconds (previously 2.4 seconds) starting at Level 10 Variable casting time reduced to 6.3 seconds (previously 9.6 seconds) starting at Level 10 Delay after Skill reduced to 1 second (previously 7 seconds) Cooldown increased by 7 seconds Storm Gust Fixed casting time reduced to 1.5 seconds (previously 2.4 seconds) starting at Level 10 Variable casting time reduced to 6.3 seconds (previously 9.6 seconds) starting at Level 10 Delay after Skill reduced to 1 second (previously 5 seconds) Cooldown increased by 6 seconds Jupitel Thunder Fixed casting time reduced to 0.5 seconds (previously 1.12 seconds) starting at Level 10 Variable casting time reduced to 3.8 seconds (previously 4.48 seconds) starting at Level 10 Earth Spike Fixed casting time increased to 1.2 seconds (previously 0.56 seconds) starting at Level 5 Variable casting time increased to 3.2 seconds (previously 2.24 seconds) starting at Level 5 Delay after Skill reduced to 1.4 seconds (previously 1.8 seconds) Damage increased to 200% per hit (previously 100%) Heaven's Drive Fixed casting time increased to 0.8 seconds (previously 0.64 seconds) starting at Level 5 Variable casting time reduced to 1.9 seconds (previously 3.2 seconds) starting at Level 5 Delay after Skill reduced to 0.5 seconds (previously 1 second) Back to Top Transcendent Classes Assassin Cross Meteor Assault Removed 0.5 seconds delay after skill Cooldown increased by 0.5 seconds Damage now increases based on user's base Level and STR stat. New damage formula: (200 + (120 x Skill Level))%. Enchant Deadly Poison Removes 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow Reduces bonus damage on equipment ATK from to 300% (previously 400%). Bonus damage on weapon ATK still the same. Delay after Skill reduced by 2 seconds Cooldown increased by 2 seconds Duration increases from to 120 seconds on Level 5 (previously 60 seconds) Champion Zen Fixed casting time reduced from to 1 second (previously 2 seconds) Cooldown increased by 1 second Raging Palm Strike Damage formula changed. New damage formula: (200 + (100 x Skill Level))%ATK. Deals additional damage depending on user's STR and Base Level Glacier Fist Damage formula changed. New damage formula: (500 + (150 x Skill Level))%ATK. Deals additional damage depending on user's Base Level. Chain Crush Combo Spirit sphere consumption reduced from 2 to 1 Damage formula changed. New damage formula: (200 x Skill Level)%ATK Deals additional damage depending on user's Base Level High Priest Basilica Fixed casting time reduced from to 1 second (previously 9 seconds) starting at Level 5 Variable casting time increased by 3 seconds Delay after Skill reduced from to 1 second (previously 6 seconds) starting at Level 5 Cooldown increased by 30 seconds SP consumption reduced from to 80 (previously 120) starting at Level 5 Increases holy property magical damage and physical damage against shadow and undead property monsters of the user for the duration of the spell. Magical damage bonus: (3 x Skill Level)%. Physical damage bonus: (5 x Skill Level)% Assumptio Reduces delay after Skill reduced from to 0.5 seconds (previously 1.5 seconds) starting at Level 5 Increases target's HardDEF and incoming heal effectiveness for the duration of the spell. HardDEF bonus: (50 x Skill Level). Heal effectiveness: (2 x Skill Level)%. The Skill can be used with Kyrie Eleison and Praefatio High Wizard Gravitational Field Fixed casting time reduced from to 1 second (previously 5 seconds) Variable casting time increased by 5 seconds Delay after Skill reduced from to 1 second (previously 9 seconds) Cooldown increased by 5 seconds Changes SP consumption on Level 1-4 Damage type changed from to neutral property magical damage (previously fixed damage). Damage formula: (50 x Skill Level)%MATK per hit. Number of hit: (8 + (2 x Skill Level). Deals additional damage depending on user's base Level Removes slow debuff inflicting effect No longer consumes Blue Gemstone Napalm Vulcan Damage formula changed. New damage formula : (70 x Skill Level)%MATK per hit. Number of hit: Skill Level. Deals additional damage based on user's base Level No longer splits damage between multiple targets Delay after Skill reduced from to 0.5 second (previously 1 second) Cooldown increased by 1 second Lord Knight Clashing Spiral Fixed casting time reduced to 0.3 second (previously 0.5 seconds) starting at Level 5 Variable casting time reduced from to 0.25 second (previously 0.5 seconds) starting at Level 5 Delay after Skill reduced from to 1 second (previously 2 seconds) starting at Level 5 Damage that is dependent on a target's size is increased Damage formula changed. New damage formula: (150 + (50 x Skill Level))% ATK Deals additional damage depending on user's base Level Aura Blade Bonus flat damage increasea based on user's base Level. Bonus flat damage: Base Level x (3 + Skill Level) Spear Dynamo Skill effect remains even when player removes or replaces equipment Reduces bonus ATK. ATK + (5 + (2 x Skill Level))% Reduces DEF reduction penalty. DEF x (5 + (2 x Skill Level))% Duration increased from to 60 seconds on Level 5 (previously 45 seconds) Mastersmith Maximum Power Thrust Removed weapon destruction chance Minstrel & Gypsy Arrow Vulcan Fixed casting time reduced from to 0.5 second (previously 0.76 second) starting at Level 10. Variable casting time reduced from to 1.5 second (previously 3.04 second) starting at Level 10 Delay after Skill reduced from to 0.5 second (previously 2 seconds) Cooldown increased by 1.5 seconds Damage formula changed. New damage formula: (500 + (100 x Skill Level))%ATK. Deals additional damage depending on user's Base Level Removes attack motion Longing for Freedom Changed Skill name to "Skilled Special Singer" Changed Skill mechanism, immediately removes penalty of ensemble skills Cooldown increased by 60 seconds Paladin Rapid Smiting Increases range from to 11 (previously 4) starting at Level 5 Damage formula changed. New damage formula: (300 + (200 x Skill Level))%ATK. Deals additional damage depending on user's Base Level Gloria Domini Removes SP draining on target Changes damage type from fixed damage to holy property magical damage. Damage formula: (500 + (150 x Skill Level))%MATK. Deals additional damage depending on user's Base Level Variable casting time reduced from to 1 second (previously 1.6 seconds) Delay after Skill reduced from to 1 second (previously 4 second) Scholar Foresight Fixed casting time reduced from to 2.5 seconds (previously 5 seconds) Indulge Delay after Skill reduced from to 0.5 seconds (previously 1.8 seconds) starting at Level 5 Sniper Focused Arrow Strike Delay after Skill reduced from to 0.5 seconds (previously 2.5 seconds) Fixed casting time and variable casting time reduced from to 0.5 seconds (previously 1 second) Increases chance for critical hit Damage formula changed. New damage formula: (150 + (200 x Skill Level))%ATK Deals additional damage depending on user's base Level Falcon Assault Damage formula changed
  10. Awe I see, yes I am still seeing EA chat, every now and again.
  11. Hello ^_^ I just thought I'd point this out. It seems that we are missing the #EA channel as an optional toggle within the Main NPC's channel settings tab. Hope it helps!
  12. I think the bug is happening when we are awarded Flex coins via the daily turn-in quest. I just got more of the "extra" stack. Hope this helps! ^_^
  13. Back Stab, once was one of the most vital skills within a stalker's repertoire, but prior to the 2020 update has been reduced in usefulness considerably due to a positioning bug in maps, in which the game couldn't identify the "back" of a target. Initially, it could be performed repeatedly without much of a delay when standing behind the target's back, which conformed to the direction they've last moved into, not the direction their characters were actually facing. As of the 2020 skill update, backstab usefulness has returned Would it be possible to enable the newer version of Backstab, so that melee rogues / stalkers would have an offensive attack other than whatever they preserve? Thank you for your time ^_^
  14. During the Thief bug invasion of Geffen, a player who either had 100/100 inventory or was not set to autoloot, killed one of the bugs and then wrapped away, I noticed that they left behind a drop of flex coins and picked it up. It separated from my main stack and the vendors do not recognize it. Is there any way that I could combine these two stacks back to something the NPCs can interact with?
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